About jachilli

Justin Achilli has designed and developed games for 16 years, from the tabletop to the PC to consoles and back again. He likes cheap beer, the Dallas Cowboys, and all kinds of music.

Anarchs Unbound: Redlines and Rewrites

Hey, gang:

As the final touches are put on Hunters Hunted II in preparation for Kickstartery, I wanted to offer you a forward-looking peek at some of the Anarchs Unbound work in progress. You can find one of the redlines here.

If you’re unfamiliar with our process, a redline is when I as developer take the writer’s draft, make the changes I think are necessary to it, ask for further embellishment on topics, and suggest that the writer reconsider some point or another. It’s a good gig — I get to be tyrant! The writer then incorporates my comments or defends his position on why he wrote something a certain way, and then submits a final draft. The final goes through another round of development and then heads off to the editor, who performs a line and copyedit.

I always thought the Damned would make a fine Anarch band with a really reasonable sense of humor.

This draft is nice and clean. You’ll see only a few editing marks and a handful of comments. Some drafts are denser with corrections while upon occasion a draft arrives in nigh-immaculate shape, and doesn’t even require any rewrites. In most cases, though, the results look something like the draft linked above.

Right now, all of the writers have their redlines back and some of the finals have even made it back to me. As it stands, Anarchs Unbound is scheduled to complete in development on February 18. It should hit that date without problem and that’s a good sigh — it means that the Vampire schedule is being whipped back into shape after a few titles slipped last year, and you’ll have an opportunity to see more Vampire books, and sooner.

Enjoy!

Anarchs Unbound Dev Scenario: Stealing Alexander

I’m using the the following scenario as a playtest bed for some of the Anarchs material that’s rolling in. It’s for an elders one-shot or mini-chronicle that uses some of the concepts and mechanics of Anarchs Unbound, currently in development.


The Prince of Atlanta has much to deal with during the week that the city hosts the Grand Masquerade. The agenda for this Kindred convocation seems fluid — vampires of every clan and sect will attend, with a week-long observation of neutrality from all attendees (at least in open sight of others). Camarilla luminaries will rub elbows with Sabbat icons as True Black Hand agents discourse with Anarch firebrands and Inconnu mystics. The gathering will be at once political and apolitical, a chance for the undead to associate without the sanction of their sects… but many contacts are made and relationships are forged in this bizarre crucible “celebrating” the Kindred condition.

Vampire20LogoFor one coterie of Kindred, however, the events of the Grand Masquerade pale in comparison to gaining revenge against a hated rival. For, while the Prince’s attentions lie with the impending convocation of all sects, the time is right to steal the torpid form of the Methuselah Alexander.

Over a century ago, Alexander relented to the will of his assembled Primogen — for he was then Prince — and starved himself into torpor to satisfy the Kindred’s demand for exile. His childe assumed the praxis following Alexander’s abdication, and has since remained Prince. The result empowered the Primogen who, after removing the tyrant Methuselah, replaced him with a figurehead who nonetheless held power at their whim: a puppet, but a puissant one.

For the Camarilla Kindred of Atlanta, the transition from Alexander to his childe was pomp and circumstance. Nothing in their unlives changed as this particular maneuver in the Jyhad played itself out. To the Anarchs, however, the transition represented the grand betrayal of the War of Ages. Meet the new Prince, same as the old Prince, and no Kindred’s lot improves who isn’t already at the top. The shift in praxis was symbolic only, consolidating more power among the council while stripping it from the office of the vacant Alexander. With a strong Primogen and their sledgehammer Prince ruling Atlanta, the Anarchs could do little but bide their time and wait for an opening.

That opening has come. As the Prince and Primogen attend to their high-profile self-congratulatory fashion show, Alexander will be left on his own. And what better statement of Anarch craft and the unsuitability of the Primogen than to abscond with the slumbering corpse of the one-time Prince while his caretakers preen before the rest of Kindred society?

Not everything is so simple for the Anarchs, however. Stealing Alexander would be a grand coup — but they have to find him first. And then, once they’ve seized the torpid Methuselah, what do they do with him? Is diablerizing him publicly, destroying him as a symbol, a grand enough gesture? Would it be better to expose the Primogen for all their vain weakness and demand a ransom? Or might Alexander actually harbor some sympathy for the Anarch cause after a century of torpid punishment?

Hunters Hunted 2 and Anarchs Unbound

A lot is happening in Vampire-land.

An Anarch in his native environment, circa 1982.

First, the outline for Anarchs Unbound has been posted, and awaits your commentary. Feedback on the Hunters Hunted 2 outline was strong and definitely helped us refine the direction of the book, and I’m hoping we can see some similar strength in feedback on the Anarchs outline. The writers are looking to the online outline (online outline… that feels odd to type. Online outline with inline comments… align!) for their writing assignments, so you can be certain if you leave a comment there that both I and the writer will see it. The more you let us know what you see AU offering, the more we can help it do that. Unless you’re Conrad. I have a macro set to dump all of Conrad’s comments into the trash.

Vampire infestation? Sullivan Dane can help you.

Second, the texts for Hunters Hunted 2 are available for perusal. I’m turning on the comments in this one, too, but they’ll be used differently in practice. The HH2 texts are already developed (but not yet edited), so what you’re seeing is 95% of how the content will appear in the book. I’m leaving comments only in case there’s some egregious flub in there (“Lincoln wasn’t president after Carter, Achilli! READ A BOOK.”) that made it past me. Previous player-supported clean-up efforts included a historical inaccuracy corrected in Children of the Night and a technical correction in HH2, so I’m really happy to see not only that the system works, but that the excellent community of Vampire players is willing and expert enough to help. Mike Chaney is hard at work on art directing HH2 right now, and I’ll see if he has any docs that we can share for that in order to pull back the curtain a bit on that part of the process.

Open Development: Anarchs Unbound Live Outlining Session Results

The community outlining session of Anarchs Unbound at Atlanta by Night was a massive success. The group of players in attendance had a nonstop stream of great ideas, which we added to my basic skeletal outline. I didn’t know what to expect going into this Open Development session, but the assembled players certainly didn’t disappoint. I don’t think we had a single idea come up that wasn’t useful which is a testament to how well the players understand what we’re trying to do and (hopefully) an indicator that development is headed in a direction that players want and find useful. It was awesome to behold, and huge thanks to everyone involved.

The next step is to distill this into an actual outline from the mindmap, which I’ll also share publicly once it’s up and running.

You can see the mindmap that we authored in real-time right here.

WTF Is Happening With Vampire, You Slack Bastard?

My desk is at the bottom of a well at the end of a staircase with a thousand steps. And there are vampires down here, too.

It’s ben a while since I’ve blogged about what’s happening with Vampire, you know. Sorry about that. So, in an attempt to rectify the information flow as we’re just under a month outside Atlanta by Night, here’s where some things stand.

V20 Companion

After many long months, people are receiving their prestige print copies of the V20 Companion. There’s been some positive feedback and some negative feedback. On the plus side, people are very happy with the look and feel and quality of the book, which is great to hear. In the minus column, especially as they receive the physical copies, people want more substantial books — that is, more page count. We’re fully aware of this and, going forward, every book has both a greater word count and page count than the Companion. The V20 Companion was 40,000 words in length: just a bit longer than the word count of the original clanbooks. The subsequent books in current approval and development (Children of the Revolution and Hunters Hunted 2) are 75,000 words in length, and we still have yet to nail down on the details for Anarchs Unbound (but I can’t imagine AU being shorter than 75,000 words, can you?).

The single greatest expense on the V20 Companion was the printing cost, as you might expect, with its full-color printing, gilt-edged pages, and leather cover. Each of those books cost $41 to print. So, if you ponied up $50 for your copy of the Companion, as per the Kickstarter, $41 of that went to the printer. Another $2-$5 went to shipping. Some amount of the rest rolled into logistics (KS and the pay service, Amazon Payments, takes a cumulative chop of about 7-10 percent of the total amount Kickstarter funding) and other things, like getting me to Atlanta to do the book signings. So there’s some transparency about how that whole process came together. We discuss this a little more in the roundtable call from a while back, if you’d like to have a listen to that.

Children of the Revolution

All of the art for CotR has been approved by CCP, Rich has done the initial layout, and I’ve proofed that first layout. Hereafter, a final, printer-ready proof is coming together, which CCP will approve and we’ll fire off to the printer. That should be the version available to the Kickstarter backers of the prestige print run. It’s come together really well, a spiritual relative of Children of the Inquisition and Kindred Most Wanted, with a full-color layout that’s really sharp. I think it’d be awesome to have these PDFs in your hands… er, inboxes… um, tablets… whatever by Atlanta by Night, but that relies on the pipeline between Rich and CCP. Keep an eye on the Kickstarter updates for the status of that. The Red List update is also in the works, with all of its art complete, I believe, so that extra add-on is shaping up nicely. Here’s an excerpt — check out the background texture, the full-color art, and the bold layout. (Remember also that this is from the first proof, and is subject to change on the graphic design end.)

Click to embiggify.

Hunters Hunted 2

I should complete redlining the outstanding draft over the course of this holiday weekend, as only the Numina chapter remains to be marked up on my end and sent back to the writer. I have many of the other drafts in their final form and ready for development, including the intro, high-concept and setting chapter, tactics chapter, and characters chapter. Final drafts should be a quick cleanup (you can see the shared redline markup of the tactics chapter here) and then off to Rich for art direction. I’m a little behind on putting together the video script for the Kickstarter project, which I should complete soon, and Rich and I will see what sort of prestige offering we can make that enhances the value for the players, since the prestige print runs come at a very high of expense to perceived value ratio. That is, we’ll talk about doing another leather-bound prestige print run, but we’ll also discuss other options that make for a prestige print run that might yield greater satisfaction to cost on the player end. Me, I suggest printing the entire print run on shotgun shell wadding and sending the “prestige print run” as a box of shotgun shells with the book printed inside them. Rich… well, he’s not as supportive of this idea. FINE, IT’S IMPRACTICAL, I GET IT.

Anarchs Unbound

I haven’t yet outlined or contracted AU, but I have writers in mind for it. What I’d like to do is sit down at Atlanta by Night in a panel or conference room and nail this down in a real-time feedback session with players and attendees. That is, we’d block out an hour of programming, I’d peck at my laptop and anyone who wanted to could offer real-time input to the outline as we create it and project it onto the conference-room screen. I don’t yet know if this will happen like this (I have a phone conversation scheduled with Ric tomorrow to discuss show details), but I think this would be a great opportunity to work hand-in-hand with players so that they have some proverbial skin in the game. Thereafter, we’d put that outline doc on the internet to solicit wider feedback, like we did with HH2, and then turn the writers loose on it.

So there, in a nutshell, is where Vampire development currently stands. It’s slower than I’d like it to have been, but I have to balance all of this freelance development with my full-time day job, in which I have one project in production and another in pre-production. I’m aiming to have everything back on its original proposed schedule after AU, at which point, we’ll head into our next round of approved proposals, but we’ll talk about those in the future.

Some Hunters Hunted 2 Redlines

Lubricating the development of Vampire since 1998.

Good evening, my darlings. I’m hard at work on Hunters Hunted 2 for Vampire: The Masquerade and I wanted to pull back the curtain a bit and show you a draft in development.

Click here to download Chapter Three: Tools and Tactics

This is Black Hat Matt’s Tools and Tactics chapter. It’s a first draft, meaning that Matt has written to a close approximation of his word count, and covered the topics I’ve requested in the outline as well as exploring material that, during his writing, he’s thought critically about and decided is worth discussion. There’s a little extra room for Matt to round out his word count in the final draft, but this says almost everything he anticipates saying.

You’ll notice my markup in the margins, making some grammatical changes and asking a few leading questions that can help fulfill the full 15K word count that has been allocated to the chapter. I may ask for more of some material or I may ask that he pare back on a concept that doesn’t quite fit as well as I’d like.

Some of my changes are minor but significant. Things like word choice go a long way toward making Vampire evoke the gothic-punk flavor you expect, and maintain a consistent feel throughout the line. For example, I change almost every use of the word “day” to “night,” unless the writer is actually talking about the sunlit hours. Vampires don’t “live to see another day,” for example — they’re undead and rise when the sun sets, so that’s the sort of thing I’d change to “survive for another night.” Similarly, unless the word “friend” is literally the best choice, I usually change those, as well. When you’re a deathless corpse returned from the grave to steal the warm blood of the still-living, do you really have any “friends”? Maybe you have allies or contacts or acquaintances or people you know, but “friends” don’t really figure into the Kindred condition.

Other changes are more significant. Sometimes I excise an entire paragraph or subsection if it deviates from the theme, mood, and purpose of the book. Sometimes I ask a writer to take a greater look at an idea to retool it or rewrite it entirely. Sometimes I really like a single reference the writer has made and ask him to spend some of his word count expanding that solitary idea into a more substantial discussion.

It’s also worth noting that this draft is particularly clean. It’s solid conceptually, it’s well written, and it evidences Matt’s many years of experience in not only writing for Vampire but writing for me in particular. You may think, “Wow, that’s a lot of markup,” but you should also note that it’s mostly positive feedback. And, well, it’s actually not a lot of markup. First-time writers for me usually see a lot more red, but that’s to help us both. They improve their craft a bit and I get the draft I want. It’s worth spending the time to build the relationship because, over time, the writer knows what I want, how to format it, and how best to communicate it in a consistent Vampire way. I’m rarely driven to drink more than a fifth or bourbon or gin by the time I’ve worked with a writer three or four times.

Take a peek through the draft here and note not only what Matt says in his manuscript, but what I ask him to polish, remove, or expand. You’ll be able to see firsthand how I do my work.

 

Children of the Revolution: Full Text Available

The full text of Children of the Revolution is up here:

https://docs.google.com/document/d/18J5p636V-OrGcF1ZI4c3pfV7m_mwNPLjK8X3oE-97oA/edit

Feel free to share with friends and leave a comment.

The book is in layout right now, and the art is (I believe) in CCP’s hands for approvals.

This was a trying book to work on. It fell right in the middle of my many moves (Atlanta to France to Corpus Christi to Dallas to Raleigh-Durham) and lurked like an omnipresent shadow on my doorstep, no matter where I moved that doorstep. Still, the Kindred within are of a kind with the books that inspired Children of the Revolution, those being Children of the Inquisition and Kindred Most Wanted. Depending on which character you read, you’ll experience a variety of approaches, from first-edition wonder to second-edition conspiracy to revised-edition grit to 20th anniversary edition practicality. I also took your feedback to heart, adding a few lines here and there for clarification or exploring some of the concepts you wanted to shed more light on. The back-and-forth was a bit different this time from the V20 Companion, as the balance of systems-to-setting wasn’t to be determined. I missed that a little bit, and I think it suffered somewhat in the moves(s). That said, I’m looking forward to your feedback as we move into development work on Hunters Hunted 2. Until then, though, enjoy the fruits of our mutual labor: the 18 Kindred who distinguish themselves as the Children of the Revolution.

ChilRev: Lady Willoughby

<1>Lady Margaret Willoughby, Keeper of the Lost Secret

<n>On a wicked night in Scotland, five self-styled witches had gathered in a guestroom in the eastern wing of Balmoral Castle. Their coven had convened to ensorcel their hostess, the Queen Victoria, who had become morose after the death of her husband the Prince Consort Albert. Led by the traitor Lady Lise Paulmann, the witches convened in the library, drawing forbidden sigils on the floor and lighting candles so that they might call forth the ghost of Albert and compel him to beg her to join him, driving the queen to despair. Even if the queen didn’t try to cross the Veil into the ghostly prince’s arms, the moment she spoke in public about a visitation form her lover’s ghost, she’d no longer be suitable to lead the empire in the eyes of her subjects, despite the Romantic mysticism of the time.

For her part, Lady Paulmann sought to place the queen in thrall so that the newly unified Germany, growing in power, might keep its European neighbor in check. For the rest of the witches, such treachery was unimaginable, and they were seduced by the idea of having the queen in their debt of silence. Paulmann herself lived in Victoria’s United Kingdom and had no desire to invite the bellicose Germans to sack her adopted home, as she too greatly enjoyed the affluence and comfort to which she had grown accustomed. Without a doubt, she was a spy for her homeland… but she had no desire to aid the fatherland too much.

In truth, Lady Paulmann was a ghoul working at the behest of a coterie of German Ventrue, waging their secret Jyhad against London’s Prince Mithras. Acting directly against Queen Victoria was a bold and desperate move on their part, and the ruse unraveled only because of the timely arrival of the agents of Scotland’s Tremere Lord.

Scotland had long been a territory of primarily Toreador fiefdom domains, owing to a connection between the Caledonian Degenerates and the House of Valois, which had attached the Scottish domains during the rule of Mary Stuart and her marriage to Francis II of France. Dispossessed French Toreador traveled to Scotland, claiming domains there from independent lesser Ventrue, Brujah, and Gangrel Princes, backing their praxis seizures with the power of the French throne before the ascension of Elizabeth in England and the complicity of many English Ventrue along the way.

Amid this centuries-old political and Kindred quagmire, Lady Paulmann’s plot against Victoria formed. And the night her seance began, it was interrupted by the arrival of Baladin, who then held the Lordship of the assembled domains. Baladin’s arrival was purest coincidence, but the guilty looks of the Queen’s other guests when he made his introductions queered the entire ritual and roused his suspicions. Under his withering presence, one of the assembled “witches,” Lady Margaret Willoughby, admitted the entire plot, and with a hasty session of Dominated probing, Baladin confirmed the conspiracy and its betrayers.

In most cases, this would have spelled the end for both the holdout traitors and the one who gave them away, for Tremere justice is an unyielding thing. A greater tumult in the House of Tremere changed the outcome this night, however, and the plot against Queen Victoria became the catalyst for a greater scheme that would span continents. The crisis had yielded an opportunity.

The opportunity wasn’t a pleasant one, however, as might be expected of the treacheries of the Damned. Of the five witches, Baladin killed three, to protect the secret of the conspiracy — and to slake his thirst on their blood. Thereafter, the Tremere Lord sequestered himself at an ancillary Tremere chantry in Glasgow with Ladies Paulmann and Willoughby as his “guests,” where they were attended by obsequious ghouls and bizarre Thaumaturgical constructs that placated their needs. The ladies responded differently to their host’s hospitality, and Baladin made plain that he had plans for them that involved a greater degree of the sorcerous arts than their limited attempts at Balmoral had provided.

For a month, Baladin courted the two ersatz witches with temptations to power, exacting from them tithes of blood that he used to initiate them into the mysteries of Clan Tremere. On the most auspicious night, when a cloudless sky yielded a long, raw solstice, the Tremere Lord brought his apprentice into the chantry vault to Embrace Lady Paulmann. Incensed, Lady Paulmann protested, for if the secret of true witchcraft traveled in the blood, why should she have to settle for the Embrace of a low and common apprentice? Baladin slapped her, stunning her into silence, warning her that the structure of the pyramid must needs have its foundation, and that there were… ways to rise the potency of the Blood. Lady Paulmann then churlishly submitted to the apprentice’s Embrace, while Lady Willoughby looked on in horror and watched her die.

When the undead creature that Lise Paulmann had become rose from the death-chrysalis, the Tremere Lord ordered her to feed on the blood of a ghoul. And as if to demonstrate the sanguine hierarchy of the clan, he compelled Lady Paulmann to perform the same act upon Lady Willoughby, to pluck the thread of her life and replace it with the midnight blood of Damnation. The look in Lady Paulmann’s eyes as she approached Lady Willoughby paralyzed the still-mortal woman with despair. She had always been docile, and had joined the witches’ coven largely out of obligation to the others, and to see the monstrosity that awaited her under the curse that this Baladin fiend had explained — but the time for such terrors vanished as her life poured from her body in a thrilling rush that bloomed within her voracious accomplice.

Baladin then gave a practical lesson in those “ways to rise the potency of the Blood.” He explained to the fledglings that by drinking another Kindred’s blood and beyond, by consuming her very soul, one could focus the power in vitae, distilling it, alchemically reducing it to a more potent humour and gleaning from its puissance a more acute power over the Kindred condition. And then, as the viselike grip of a Thaumaturgical servitor rendered Lady Paulmann immobile, he instructed Margaret Willoughby to perform that very act.

The Amaranth scarred Lady Willoughby with its violence, with its carnal pleasure, and with the unwholesome blasphemy of its function. As her sire of a few moments’ blood streaked from Lady Willoughby’s mouth and nose, Lise Paulmann’s body crumbled to ash.

“This is for your protection and mine,” Baladin spoke cryptically, and only later did Lady Willoughby come to understand the value of the remove from her grandsire’s lineage. At the cost of her own humanity, she gained the power of her grandsire’s Embrace, but also a distance between them — a progenitive gap that suggested an autonomy from Baladin’s will accomplished only by the illusory pretense of ancestry. “Besides,” the Tremere Lord disclosed, “a sense of entitlement like your departed sire’s makes for a dubious foundation in the pyramid.”

Alas, the newly Embraced aristo showed little skill with Thaumaturgy, finding its practice repulsive and medieval. At Baladin’s urging, she gravitated toward the political theater of the clan, but here she similarly had little success. The political weight of a Tremere who was a minor lord’s wife in Toreador-dominated Scotland was negligible, and she proved as much a liability to the Warlocks as she did an asset. About this time, Baladin’s own career with the Tremere was in decline, and the two parted ways.

In an effort to leave the United Kingdom behind, Lady Willoughby took her own monies, left to her after the unfortunate consumptive death of her husband, and invested in the Transandine Railway. Shipping off the entirety of her estate to Argentina, Lady Willoughby looked very much the part of the expatriate investor, and despite the difficulties the Ferrocarril Trasandino Clark company had in breaking ground, the endeavor eventually not only launched but prospered. With a modest investment quietly accumulating resources for her, Lady Willoughby’s interests turned inward. With a humble haven in Mendoza, she learned the language and enough of the Argentine culture to play up her role as an urbane emigre.

Such quiet resolutions rarely occupy the Kindred for long, though, and such proved to be the case for Lady Willoughby. One evening, when she had held a dinner party for several of the city’s elite at her californiano home, she received a visitor: her grandsire, Baladin. His star hadn’t faded by chance, he had simply constructed a quiet exit from the Lordship of Scotland with the aid of a silent patron placed elsewhere in the Pyramid. This had all been part of his long-term plan, he confessed, because he and his patron had discovered a secret that might have sparked a war in Europe, and with tensions rising in Austria-Hungary at the time, the last thing the Kindred needed was high conflict on top of the worsening mortal political climate.

Baladin disclosed his situation, that he had found an unlikely ally in a thread of Thaumaturgical research during time spent in the late 1700s in Vienna. In various studies of Kindred blood, the composition of the Gargoyle bloodline, and the curse-haunted soil of Eastern European domains, Baladin and a small cabal of fellow Tremere of House Goratrix had discovered a curiosity that seemed to have flourished, if such could be said, in the vitae of Clan Tzimisce. And, if the experiments conducted by the chantry proved true, Baladin and his cabal would have the ability to render the “anomaly” inert. Lady Willoughby didn’t understand, so Baladin explained — if the blood magic could be developed, the Tremere would have the ability to terminate the Curse of Caine in the Tzimisce, sending the ritual traveling up the mystic lineage of the Fiends like a virus, reducing them to ash where they stood.

The broad and fine details still eluded Margaret Willoughby, but that was why Baladin had chosen her. She lacked the ability to effect the ritual herself, so he had no worries that she’d abuse it without his knowledge, and her lack of effectiveness in larger Kindred politics had meant that no one had taken undue notice of her. She was an excellent candidate to protect the secret that he was now poised on the verge of discovering.

The problem, of course, was that House Goratrix had chosen to league with the Sabbat, which had been formed after the Anarch Revolt as a union of Lasombra and… Tzimisce. With the power of the Sabbat on the rise in the New World, Goratrix saw an opportunity to place his rogue chantry of Tremere antitribu in a position of advantage among them. This didn’t quench any of House Goratrix’s enthusiasm for finding the ritual. Rather, Baladin confided, his old coven seemed highly motivated to do so — it simply made their motives somewhat different from those of the Tremere still faithful to Vienna and the Council of Seven. The Spellbinder’s priorities belonged first to himself and then his House, with loyalty to the Sword of Caine falling to a distant third on the Usurper’s agenda. To Goratrix, the Sabbat represented a useful tool and a powerful patron sect rather than an ideology to venerate in and of itself.

Since Baladin’s arrival in South America, the Sabbat had its eyes on him, and despite his expert use of Thaumaturgy to hide his trail, the rebels of House Goratrix had greater sorceries at their command. His movements known to those Sabbat agents that Goratrix’s faction had deemed appropriate to tell, Baladin knew that his time was running out, but that someone outside the rogue faction must possess the secret. He stayed at Lady Willoughby’s haven for several months, though he vanished for weeks at a time, intentionally keeping her ignorant of his movements so that anyone who questioned her wouldn’t be able to pry his whereabouts from her, regardless of what anyone who sought him might inflict on her.

During these months, Margaret Willoughy considered her fate. Her sire had abused her since her first night among the Damned, treating her as a pawn and a patsy, pushing first his condition and then his agenda upon her. By the coming of autumn in 1912, Lady Willoughby decided she’d had enough of Baladin’s ill treatment. When the Víboras de Dios pack came calling, with murder on their minds and fire at hand, she offered them a deal. She’d present them with a staked Baladin and they’d leave her alone while she fled their domain. Disappointed at the lack of need to force her to yield her guest, the Víboras de Dios left Lady Willoughby with a grim warning. If she planned to renege on the agreement, they’d hunt her too the ends of the earth and splay her innards in a blood eagle for the sun to devour. Margaret had no intention of backing out of the deal, but she had played the shrinking violet long enough. Having steeled herself to her course of action, she planned a betrayal that to her bore the gravity of justice.

The next night, Lady Willoughby rummaged through Baladin’s rooms, looking for through his meager belongings for anything that might have looked like it might bear Thaumaturgical value. Baladin was no fool, however, and had both hidden his journals that contained the ritual and warded his makeshift haven from tampering. When he returned to Margaret’s haven, filthy with the grime of obviously desperate travel he demanded that she show him her hands. There, beneath the lace of her evening gloves, glistened his weeping sigil, opened raw upon the flesh of her hand.

Lady Willoughby confessed to the arrival and fierce threats of the Sabbat pack that had come to demand that she deliver him to them, but that she had no idea where he was. From there, however, she concocted a lie that suited her meek demeanor, that they demanded some personal trinket of his and that she relented, rifling his belonging in a desperate attempt to give them something of value.

Baladin bought the ruse, prideful of his own anticipation that someone might have been tailing him and the wisdom in hiding his ritual journal. He forgave Lady Willoughby the transgression and questioned her as to the identities of the interlopers. She described the Víboras de Dios, whom he recognized as Sabbat, but without any known connection to the Tremere antitribu.

The Argentine domains had no formal sect allegiance, being a confederation of territories in which Princes and Bishops of both the Camarilla and Sabbat held sway. Between the most populous areas stretched vast, unknown domains, where Autarkis might be the only power, or where packs of Sabbat or Anarchs might claim praxis of their own. As such, Baladin explained, the only authorities to be found were of the very local variety, and should the Prince of Mendoza not have any personal grievance against the Sabbat, she might not have any issue with turning a troublemaker over to an eager pack if it meant the Sword of Caine would move on from her domain back to its own. That meant that their safety was in their own hands, and that flight was their best recourse.

Weeping tears of blood that Baladin assumed to be borne of fear, Lady Willoughby agreed. They would abandon the californiano the next night, and she would go where he instructed her, waiting until he contacted her again to make her next move. She even suggested that he not tell her his destination, again that his secrecy might be protected. Baladin smiled. His grand-childe knew her role. He had chosen well. He next night, when they once again left each other’s company, he would travel to the macondo where the local Chulupi fearfully revered him as Desmodus. There, he could practice his rites, “Embracing” the victims the Chulupi provided with his sorcerous approximation of the Tzimisce condition and the tie it developed between the fledgling and the land. He collected his things, including the oilskin satchel that contained his encoded diaries, which contained the location of his secret Thaumaturgical cache near the Chulupi village.

It was never to come to pass as such.

While Baladin retired into a smug day-sleep, Lady Willoughby roused herself from slumber and crept to his room in an agonizing lethargy. In her mind, she fought the actualizing urge to rouse her grandsire in the moment before she condemned him, letting him know that his hapless subordinate had finally suffered enough, but too much was at stake. Without the satisfaction of his understanding, Margaret plunged a carob stake into Baladin’s heart and hammered it home with a silver mallet purloined from among the ex-Lord’s meager travel belongings. Sodden with his spurting blood, hoping that he recognized her in the moment when his eyes bulged at the attack, Lady Willoughby crawled back to the comfort of her own chambers and slept a fitful sleep for the remainder of the day.

When next she woke, Margaret contacted the Víboras de Dios and let their pack leader know that she was ready to fulfill her half of their agreement. When the pack arrived, she allowed them to plunder his sleeping quarters. It was in a ruin, she explained, because she and Baladin had planned to flee that very night, but she misled him to allay his suspicions, and they had struggled briefly when she had staked him in his surprise. She had no use for his half-packed things, she said, and the pack could take what they wanted. The pack sought information about the Tremere’s Thaumaturgical breakthrough for its patron Dominion, but they had no reason to think that Lady Willoughby would know what they desired. And she continued to play her part as the timid victim, convincing the Víboras as wholly as she had Baladin.

In truth, Lady Willoughby had taken Baladin’s satchel before she arranged for the pack to collect its gory prize. She knew the satchel didn’t contain the precious secret, but she knew that it contained clues to where it had been hidden. She then asked for the protection of the Víboras de Dios, begging asylum within the Sabbat for, when word of her betrayal reached Vienna, she would be a marked Kindred.

Lady Willoughby’s request was beyond the authority the Víboras de Dios had, especially in the contested domains of Argentina and in a domain claimed at least nominally by a Camarilla Prince. They were savvy enough to realize that they weren’t dealing with a sniveling neophyte who would end up impaled on a spit during the Sword of Caine’s next Fire Dance, however — they knew Baladin’s background and the fact that a powerful rival faction in the Sabbat afforded him some degree of protection. Rather than take a chance at offending that unknown entity, they referred her to Néstor Lavagna, then a Bishop of Clan Lasombra, who maintained a civil discourse with the Prince of Mendoza.

The audience with the Bishop went as well as it could have. For her part, Lady Willoughby was mostly forthright. Bishop Lavagna plucked several illuminating thoughts from Margaret’s mind, as well, smoothing over the ripples in her memory afterward so that she wouldn’t recall the inquiry — and he was intrigued by what Lady Willoughby’s confessions suggested. The question was, how could he turn this best to his advantage? If the mystical knowledge she possessed was true, the Tzimisce rivals of Clan Lasombra in the Sabbat would cease to be a political threat to the Keepers’ rightful dominance. But the weapon was a dangerous one, for without the Tzimisce, the Sabbat stood little chance of holding its already tenuous domains against the Camarilla, and without adequate soldiery, the Sword of Caine certainly could pose no threat to the hated Antediluvians. And Bishop Lavagna had to acknowledge the truth, that he was a remote Bishop in a contested territory who had little grasp of the global status of the Camarilla-Sabbat conflict. So he did what the Kindred do best. He traded his information for favor.

The Lasombra curry favor with one another like no other clan can, and Lady Willoughby soon found herself invited to the domain of São Paulo by none other than the Archbishop. The last anyone saw of her was under the protection of a cadre of Caine’s Chosen in the spring of 1917, and there her trail vanishes from the consciousness of the Damned.

It would seem that Lady Willoughby’s tale ends thus, with her becoming a captive of the Sword of Caine, likely in some wretched hell beneath the streets of Sampa, where she either lies staked or shackled to a scrivener’s desk, scratching out possible permutations of the ritual Baladin thieved from under the collective noses of House Goratrix. That is not the case, however. Or, rather, it was, but it no longer is. The Tremere of the Sabbat did indeed have Lady Willoughby indentured and ensorcelled, bound to the subterranean library of the apostate Pontifex of Brazil. There she remained a prisoner, poring over not the ritual itself, but Baladin’s journals, which held the secret of the ritual that could cripple the Tzimisce.

One night, the ritual binding Margaret into the biblioteca simply… lapsed. She felt the ward cease suddenly, like manacles falling from the wrists of a slave. That was over a decade ago. She still hasn’t left the library — how can she? She’s in an unknown city where she doesn’t speak the language, in a domain claimed by an Archbishop she may or may not know anymore, who may or may not be among the Damned, and the arguable chattel of a clan that has vanished, which is a fact she doesn’t possess. For all of her efforts to free herself from the yoke of Baladin, she’s ended up in an even worse situation, and lacks the temerity to make her own go of it again. Instead, she confines herself to the vast underground library of the absent Pontifex, feeding from a dwindling retinue of still-living servitors (shouldn’t they all be dead by now?), wearing the immaculately kept remainder of a century ago’s wardrobe and guarding a secret she doesn’t actually possess.

Little by little, though, Lady Willoughby has been mustering the boldness to test the confines of her prison. On the night of the new moon, he says, a Spanish-speaking Malkavian envoy of the Black Hand visits her to check on her ongoing progress with Baladin’s journal. She doesn’t trust him, and he knows she lies to him when she tells him that she’s been diligent with the effort but that it hasn’t yielded anything, and so the two play their own private Jyhad. This Black Hand contact does permit her contact with the outside world, though, and faithfully brings her handwritten letters to be posted, collecting what few responses she may receive. It’s a strange code of honor this Freak of Caine’s Chosen possesses, for he doesn’t read her mail, believing that some night he’ll find out whatever it is that keeps him coming back to Margaret’s side.

So who exactly corresponds with Lady Margaret Willoughby? Valkar de la Rosa, a Spanish Tremere Embraced perhaps a decade before the Pontifex’s ritual wavered. When Margaret’s Black Hand attendant first visited her, she had sent a letter to Valkar’s sire, but it ended up in the hands of the childe. From there, de la Rosa continued the communication out of a sense of duty, and has since learned what Lady Willoughby thinks she hides, as well as collecting an incomplete copy of the journals of Baladin, which Margaret encodes with her own cipher, trickling it to him one page at a time. Why did Lady Willoughby choose Valkar’s sire with whom to initiate correspondence? And why does she continue it despite knowing that it’s not her first choice of Kindred who returns her letters? Only she knows, but she plans to soon try again, hoping to reach a different Kindred whose last known whereabouts she hopes to discern from the arcane library beneath São Paulo. With little attention to how much time has passed, she’ll probably reach another descendent of any named Kindred, or even a childe of a childe, assuming the receiving address still exists at all.

The disintegration of what remains of Maragaret Willoughby’s unlife isn’t the worst of the situation, however. Baladin, in the hands of the Víboras de Dios, never made it to the Chulupi macondo. Whether his ritual would or wouldn’t have succeeded never became known, but whatever he buried there in the heights of the Andes did something to the village near where it lay buried. Tonight, none of the Chulupi survive as the mortals they once were. They have long since become the desmodus, the nag loper, and what remains of the village itself is little more than a desiccated necropolisand its dwellers are hungry.

Sire: Lady Lise Paulmann (deceased)

Clan: Tremere (possibly antitribu)

Nature: Loner

Demeanor: Caregiver

Generation: 9th

Embrace: 1864 AD

Apparent Age: Late 30s

Physical: Strength 2, Dexterity 2, Stamina 2

Social: Charisma 3, Manipulation 3, Appearance 2

Mental: Perception 5, Intelligence 2, Wits 2

Talents: Alertness 4, Awareness 1, Empathy 2, Subterfuge 3

Skills: Etiquette 3, Performance 1, Stealth 3

Knowledges: Academics 2, Investigation (research) 2, Medicine 1, Occult 1, Science (outdated eugenics theory) 2

Disciplines: Auspex 2, Dominate 2, Thaumaturgy (Path of Blood) 1

Thaumaturgical Rituals: Communicate with Kindred Sire, Deflection of Wooden Doom, Engaging the Vessel of Transference, Wake with Evening’s Freshness

Backgrounds: Contacts 1, Herd 2, Retainers 2

Virtues: Conscience 1, Self-Control 2, Courage 2

Morality: Humanity 4

Willpower: 2

Blood Pool/Max per Turn: 14/2

Image: Lady Willoughby has been denied the opportunity to assimilate into modern society. She exhibits the stasis of the undead in her clothing in particular, wearing full Victorian dress when she expects to feed or when she expects to entertain her Black Hand Malkavian rival and confidant. In fact, she has little choice, as the only clothes she has are those with which she was entombed in the biblioteca of the Sabbat Pontifex. Her Embrace came in the cold of December, and she has a winter countenance that stands out significantly among the tropical complexions of the residents — and Kindred — of Brazil. Her hands are small and dainty, almost always sheathed in damask gloves, and she wears her long hair in a proper Marcel wave.

Roleplaying Hints: You are a tempest at sea, slow to rouse, but when the full weight of your wrath has arrived, is is terrible to behold, so long have you been shuttered away from any but simpering thralls and the fractured agent of some killer’s cult. Woe to the Kindred, especially the rapacious Sabbat, who consider your reserve to be timidity or complacency. Confined to this dank and horrid den, you have become its lioness. Were you ever to escape, you would likely be overwhelmed by the immense changes wrought upon the world since your removal from it. Everything would seem familiar enough to unsettle your long-atrophied mind, but sinister enough in its difference to plunge you into fear-frenzy or worse.

Haven: The library of the lost apostate of São Paulo is a wonder, but an incomplete one, and Margaret’s lack of practical skill with Thaumaturgy makes it a gilded prison. Or it would, if Lady Willoughby had any ambition for blood magic. Instead, she haunts its vast shelves like a revenant, bound to it now by the twisted sense of safety she finds in its contemptible familiarity. She has a perfect memory of what books and scrolls reside where, but not their contents. Since the mortal servants who attend the library have slowly begun to die off, she maintains a shrine to their memory in a previously unused alcove of the vault, where she displays their severed heads and occasionally conducts one-sided conversations with them, remembered verbatim from the last time they spoke.

Derangement: With her contact limited and few substantial outlets for conversation, Lady Margaret Willoughby finds herself prone to vicious bouts of hysteria, and it is in these states that she removes the heads from her beloved? — no, that’s not the word — mortal minions when they finally succumb to age and she grieves. In reality, Lady Willoughby obviously suffers some horrific aggravation of something akin to Stockholm syndrome. Under the combination of this, her hysterics, and the unending sameness of dwelling in a candlelit tomb of the written word, she is dangerous and unwholesome company.

The Devil’s Darling

Per request, a Lasombra privateer. The tone’s a bit different with this one, allowing for a bit more action-and-adventure-style Vampire chronicles.


Esperanza Lucifer, the Devil’s Darling

I trust that we all know what's going on here.

Few Kindred are so renowned as to be known beyond the limits of the city in which they have made their haven. The interests of the Damned are almost universally personal and rarely furthered by activity that exceeds the geographic boundary of their own domains. In fact, despite a salacious social construct that elevates its saints and bogeymen to artificial heights, most Kindred spend the bulk of their existence in local pursuits. Pursuing a secret, acquiring information, creating a work of art, mastering a Discipline, enjoying a literary or cinematic work, and simply overseeing one’s nightly affairs takes time. Even setting aside the never-ending hunt for blood, most Kindred simply have no interest in involving themselves in the affairs of other Kindred who don’t threaten their domains. Even the vaunted Primogen and Princes much prefer to remain big fish in their respective small ponds than small fish in a much larger ocean. Recognition and fame only invite a host of political and supernatural entanglements that offer far more trouble than benefit. Worse, celebrity among the undead is the surest way to draw the attention of hunters, Kindred or otherwise, who seek the famous vampire’s demise.

Some few among the Damned have risen to notoriety, however. Besides the semi-mythical Antediluvians and a host of legendary Methuselahs, for the most part these Kindred are elders whose achievements were instrumental in shaping the modern society of vampires. Hardestadt, for example, whether admired or reviled, is known across the globe by many Kindred for his role in the founding of the Camarilla. On the other hand, Francisco Domingo de Polonia, the one-time Sabbat Archbishop of New York City, achieved fame primarily due to the global importance of his domain. In addition, certain Justicars and a few of those they hunt have also become known throughout the world’s Elysiums. Still, besides their names, little else of these figures is known, even by Kindred of a scholarly nature.

Ultimately, only a handful of Kindred have achieved anything akin to true fame, Kindred who have by virtue of their deeds and misdeeds become legend. One of these, a rogue whose exploits have been recounted by the Damned from Los Angeles to St. Petersburg is Esperanza Lucifer, the Devil of the Deep.

According to some accounts, Esperanza was the daughter of a Spanish naval commander who fought the mostly French and English buccaneers who patrolled the waters off the coast of Haiti, then Hispaniola. Others claim that she was actually a prostitute, brought to the island of Tortuga by the French to sate the rampant lusts of the local pirates. A few voices say she was both, a lord’s daughter captured and forced into prostitution by her captors. Whatever the truth, all tales agree that she was quite young and quite beautiful, with long, fair tresses and eyes of the deepest blue, like the sea.

Aristocrat or harlot, Esperanza fell in love with a veteran captain employed by the Dutch West India Company, one Hendrick Jacobszoon, a rather rough-around-the-edges fellow who adopted the surname Lucifer to enhance his image among friend and foe alike. How the affair began is the subject of a plethora of very different stories, but in 1627 the two were together when Hendrick’s ship had a fateful encounter with a pair of Spanish ships sailing from Honduras.

The Dutch West India Company ships, for there were three in all, dared not let the opportunity pass and so set upon the Spanish ships, succeeding in capturing one, while the other escaped their barbarous clutches. The fighting was fierce and Hendrick was injured by a bullet in the action. Ignoring pain, he fought as if possessed of some preternatural potency and so won the day, as well as an untold fortune in guilders. He was unable to enjoy the spoils, however. Later that day in his own cabin, Esperanza at his side, he breathed his last.

Terrified at being left alone with Hendrick’s bloodthirsty crew now that her protector was gone, Esperanza racked her brain for a way of avoiding what seemed an obvious and unwholesome fate. She hatched a scheme that called upon all the imagination, courage, self-control, and willpower she could muster, along with a hearty helping of rum. Emboldened by drink and what she saw as her only possible recourse, clad in some of the accoutrements of her now-deceased lover, armed with his pistol and rapier, the young girl vanished in the blood-stained cabin and the new captain of the ship stepped onto the deck.

The crew was flabbergasted at Esperanza’s daring and thought it a joke, laughing at the woman’s audacity. The humor died when one of the pirates dared to grab her and found six inches of steel in his stomach, courtesy of the self-anointed Captain Esperanza Lucifer. The action gave her enough room to quickly tell the crew of how, unless they accepted her command, they would suffer at the hands of the Spanish. She surprised even herself with her rhetorical gifts at that moment and feared it might not prove enough for the hungry, drunken crew, but many were exhausted, wounded, and in no more mood for violence. They had their gold and they wanted little more than to return to port to enjoy their share of the plunder. Until they made port, most reasoned, the sailors might as well give her the service she wanted.

Esperanza’s initial plan to flee upon making land did not come to pass. Perhaps she had nowhere to go, or she was more worried about her fate away from the crew than with them. Or, she simply realized the potential offered by being a pirate captain. Again, it matters little to most Kindred what her thinking was. What is of importance is what happened a few years later when, for a second time on the high seas, she faced a truly life-altering decision.

Word of Captain Lucifer’s “mutiny” were widespread, especially in Tortuga and among those seafarers who frequented the infamous port city. She became one of the most wanted pirates when the Spanish recaptured the town in 1654, yet she proved exceptionally capable of evading capture… for a time. But all man’s works must come to an end and her own ship, which she had rechristened the Devil’s Darling, finally met a force that it could not outgun or outrun.

Esperanza’s foe was not another ship, but rather a mysterious visitor who appeared on deck one particularly stormy night, master of the briny waves who proved unbeatable. A Lasombra of great age — some claim a Methuselah, even — rose from the depths of the churning sea, a creature of the abyss who was inexorably drawn to the charismatic pirate captain. Under cover of unnatural darkness and torrential rains, the shadowy vampire entered Esperanza’s cabin and introduced itself. Those who tell the tale hotly debate its name and even gender, but it was undeniably potent. One version of the story even claims that the Lasombra was the Antediluvian’s spawn and that it had lain in torpor beneath the sea floor since the Great Deluge, rising only when it was tasted a tide-borne drop of the fiery Captain Lucifer’s blood.

The Ancient had fed on nearly half the crew before entering the private bedchamber in order to quench its ungodly hunger, so that when it did enter and present itself to the half-asleep woman, it was able to do so with a demeanor of civility. The incalculable power of its presence and the unbelievable words it spoke left Esperanza incapable of responding. When she finally did, the legend says she agreed to become like her visitor only so long as she was permitted to keep her ship and crew, which had apparently become her life’s purpose. The Lasombra gave its word that she would be able to do as she pleased, then it unleashed the forces of the ocean’s blackest depths and she drowned in the darkness of its Embrace.

Of course, a few stories relate Esperanza’s activities or whereabouts for the next decade. Some among the Night Clan assumed that she accompanied her sire for at least some of this time, learning the ways of the Damned and doing his bidding, whatever that may have been. Suffice to say that in 1666 the Devil’s Darling was again in action and once more making quite the name for itself and its Damned captain. By this time, however, though the ship was involved in a number of well-known acts of traditional piracy, its real target is of far more interest to the Kindred. Esperanza’s primary concern had become the destruction of those Lasombra who did not cleave to the Sabbat, the antitribu traitors who had joined Montano’s cause and threw their support behind the Camarilla and its staid ways.

Throughout the Caribbean and the Atlantic the Devil’s Darling hunted these wayward Lasombra, many of whom had themselves taken to piracy. Perhaps it goes without saying that many of her most recounted battles took place under the light of the moon, though her crew, rumored to be ghouls or revenants possessed of some small measure of supernatural ability, certainly took advantage of daylight to capture enemy vessels and more easily dispatch their captain’s enemies. As the stories of Esperanza’s adventures grew even in her own time, the Camarilla made some effort to put an end to her business, more to protect their financial interests than the Lasombra fugitives she hounded.

It is said that, like her sire, Esperanza came to possess an unusually formidable mastery of Obtenebration, one that seemed fittingly adapted to her environs. In particular, one rather popular tale tells of how she found herself along with another ship cut off from an escape route near Cuba by a half-dozen warships backed by Camarilla interests. As her second ship listed under cannon-fire and her own seemed poised for a similar fate, Captain Lucifer called upon the very void of the ocean depths and from it summoned the mythical Kraken, a nightmarish monstrosity whose umbrageous tentacles rose up from the swelling waves and pulled each of the enemy ships to their watery doom. The crews on board were drained of their vitae, exsanguinated by the hellish thing before being sent to Davy Jones’ Locker.

Some suggest that Esperanza consumed the souls of her foes when she could, sometimes engaging in diablerie and sometimes indulging something even worse, if such a practice exists. This tall tale, and many others, ensured that the Devil’s Darling, as both Esperanza’s ship and later the captain herself were named, would not be easily forgotten and would go down in the history of the Kindred as entertainment at the least, if not actual fact. Even some of her pack, who served as officers both on her flagship and other vessels that comprised the fleet she commanded throughout her career as a buccaneer, gained some acclaim of their own. A particularly repulsive Tzimisce known as Abbatoir, who led the ritae for the Devil’s Darlings and is said to have committed diablerie no less than four times, was put down in 1708 near the Florida Keys by a Gangrel of some esteem. Another member of the pack, a Toreador antitribu named Mogrovejo destroyed a trio of Ventrue, including a childe of London’s Prince, who were traveling to England from the Americas in 1811.

While the great age of piracy finally ended in the mid-1700s, the name of Esperanza Lucifer proved far more durable. Rather than fade away into the shadows along with tales of swashbuckling avarice and dramatic sea battles, the Devil’s Darling continued to make her presence felt in ways that her fellow Kindred could not ignore.

In 1812 Esperanza threw her support behind the just-announced war on Britain by the United States. Quiet for a time, she recruited a crew for her fleet in Baltimore and terrorized ships of the Royal Navy, technically as a privateer under the flag of the U.S. Naturally, the targets chosen were often those ships believed to be transporting Camarilla Kindred, for the Devil’s Darling had by now largely turned her aggressions toward that sect as a whole rather than merely her clan’s antitribu, who were likely too few in number to reasonably pursue. With Lucifer’s ships in play, the Sabbat had a very real impact, with no less than two dozen Kindred meeting their Final Death in the cold waters of the Atlantic.

What is not known to many Kindred storytellers is that by the late 1700s, Esperanza was becoming quite tired of plying the sea lanes for victims. She doubted she would find many more traitorous Lasombra and she felt the heavy bonds of the ennui that plagues so many of the Cainite race, which had progressively extinguished all but a few embers of her previous passions. Whether the heaviness of her sire’s Ancient blood in her dead heart, her own detachment from Humanity that was part and parcel of her Sabbat identity, or something else from deep below the waves, she grew weary of her existence. She so rarely participated in the Vaulderie that even her Vinculi to her packmates had become little more than faint tethers, and were unable to stand the growing might of the dark current that called to her and made her days sleepless.

In 1802, she surrendered to the call of the deep. While her pack performed the Blood Feast on the deck of her flagship, courtesy of a helpless merchant ship that had appeared on the horizon, she summoned from the abyss the same unholy monster that her sire had learned to command, an entity of shadow and evil from elsewhere. She called it to her and then, making her own escape in a rowboat, she released the abyss-thing upon her pack. None survived the calamity besides Esperanza. Relying upon her own wits and now quite impressive gifts, she made her way to Baltimore and hid among the noisy throngs of the city’s busy harbor.

For a time, Esperanza stayed clear of the affairs of the Damned. She made use of her kine contacts in order to access part of her fortune, which she had spread among various institutions and locales throughout the coastal domains of the Atlantic, but otherwise kept to herself and ceased using her infamous name. Part of her regretted what she had done to her fellow Sabbat, but not enough to make any atonement. She was no longer Captain Esperanza Lucifer, but simply a vampire who sought some semblance of solace, and solitude that could not be found while bound to others. In her loneliness, she would return to the ocean, or wherever she must go, to find her sire. She labored without a knowledge why her Ancient sire Embraced her and she desired to be by its side among the darkest shadows of the world.

Vanity intervened. A small part of the Devil’s Darling still did not want to see her legend die, and she came to the decision that before embarking on her journey she would Embrace a childe and bestow upon her progeny the identity and legacy she had spent centuries building. Just as the War of 1812 ignited, Esperanza found her replacement. Like herself, Mary was barely more than a girl when she received a visitor in the black of night. The Devil’s Darling extended an offer to enter the shadows for eternity. A laborer’s girl with no obvious merit, Mary nonetheless had a certain confidence about her that Esperanza was drawn to, as well as an unusual lack of fear. She learned quickly under her mentor’s tutelage, and when the Devil’s Darling appeared off the coast and word spread that she was seeking a crew, the Damned perked up as readily as the kine. Naturally, the living assumed that the ship and its eponymous captain were not the originals — how could they be, over a century after their first tales of infamy? However, the Cainites were not so sure and when the captain introduced herself to a group of Sabbat by the light of a bonfire on a Maryland beach, they were convinced that this was indeed the legendary Captain Lucifer.

To ensure her childe survived her first years, the real Esperanza remained at her side, claiming to be her fledgling’s childe and taking her name, Mary, as her own. In this way the elder Lasombra was able to teach the “new” Esperanza all she needed to know to both command a fleet of ships and a pack of wild-eyed Sabbat Cainites. A few years later, while in the Caribbean at a place where “Mary” felt strongest the call of her own sire’s Blood, she bid her childe farewell and vanished into the ocean, sinking beneath the waves and leaving only one Esperanza to the Sabbat.

Esperanza (the younger) proved nearly as capable as her predecessor, though her interest in the seafaring unlife waned and by the mid-1800s she had abandoned her legacy and made her way on land. Some members of her pack remained with her when she turned her back on the ocean, but the Devil’s Darlings never truly disbanded. Instead, the pack served its sect by supporting a series of actions against the Camarilla in the Americas. From Florida to Boston, Esperanza’s reputation grew as her pack ran the length of the East Coast striking at its enemies and plundering their precious vitae. The pack ranged in size from as many as a dozen vampires to as few as four, but bound by their Vinculi, they were always a force to be reckoned with.

For the next two centuries, Esperanza Lucifer led her band of marauding Sabbat in an inchoate, yet effective crusade on many Camarilla domains. In truth, there was nothing random or unplanned in what they did. While most packmates were unaware of it, Esperanza and those closest to her had actually been very precise in deciding what the pack would and would not do. The destruction of the arrogant Camarilla Kindred was surely a worthwhile goal, but this inner circle had another, more overriding aim: a transition from nomadic unlife to that of a founded pack. Even as they harangued the Camarilla and its close ties to the kine and their money, the Devil’s Darling’s adopted the same practices as their nemeses in order to grow the great wealth Esperanza already possessed on account of her sire. She hadn’t wasted the intervening centuries. Rather Esperanza had studied economics and understood their importance, even to the unliving, and she felt that without real financial assets the Sabbat would eventually find itself outmaneuvered. With money she could purchase loyal agents among the kine, and she could protect herself from her growing list of enemies’ moves against her.

Even as her pack massacred the kine and stormed the havens of their elders in the name of the Sabbat, she took advantage of the mayhem to seize whatever assets she could: cash, unsecured stocks,  and bearer bond certificates, property deeds, and whatever else she could get her hands on. To make use of these employed a small network of accountants, lawyers, businessmen, and bureaucrats, all isolated from one another, but nonetheless pawns ready to cross ethical boundaries in return for a small cut of the illicit gains. Indeed, the Devil’s Daughter emulated her Camarilla foes in whatever way best served her purposes.

As the 20th century became the 21st, Esperanza, like her sire before her, became aware of a bizarre homeward urge, a calling from her blood to that of her predecessor and her grandsire. In an increasingly complex world that whispered of the Final Nights on the winds, she decided that she too would step out of the limelight and seek the patron of her bloodline. For the past few years, she has actively sought her own replacement, the next Captain Esperanza Lucifer, to pass on the legacy she feels she has no right to let wither. Once she finds the next Devil’s Darling, she will instruct her as she had been, albeit at the head of a Sabbat pack and not aboard a ship, and she will then release the childe as her incarnation. She knows that this means that she will also have to dispose of her pack so that none know the truth, and to this end she has also been working hard, seeking to weaken her Vinculi in order to do the Devil’s work, though it has come at great cost to her morality.

Soon, a new Esperanza Lucifer shall step onto the stage and, without missing a beat, take over the role made so fearsome by those Lasombra who came before her.

Sire: “Mary”

Clan: Lasombra

Nature: Capitalist

Demeanor: Bon Vivant

Generation: 5th

Embrace: 1812

Apparent Age: Late teens

Physical: Strength 3, Dexterity 5, Stamina 4

Social: Charisma 5, Manipulation 3, Appearance 4

Mental: Perception 2, Intelligence 3, Wits 4

Talents: Awareness 2, Brawl 4, Intimidation 2, Leadership 4, Subterfuge 2

Skills: Firearms 3, Melee 4, Stealth 2

Knowledges: Finance 3, Politics 2, Technology 2

Disciplines: Chimerstry 1, Dominate 5, Fortitude 2, Obtenebration 5, Potence 2

Backgrounds: Contacts 3, Fame 1, Resources 6, Retainers 2, Rituals 3

Virtues: Conviction 2, Instinct 3, Courage 4

Morality: Path of Night 3

Willpower: 5

Blood Pool/Max per Turn: 40/8

Image: Esperanza appears as a very attractive club girl, with long brown hair and deep blue-green eyes. She has a thing for leather pants and corsets, as well as motorcycle jackets, and she always wears a ribbon around her neck. She carries herself with a cavalier air and is always ready for the next challenge, whatever it may be. She protects the secret of her identity jealously and usually keeps at least one pistol on her person, if not a more formidable personal arsenal.

Roleplaying Hints: You are a legend in every sense of the word. Act like it. You love to regale others with tales of your exploits, or at least those attributed to you, all the while sizing up your listeners and considering how you can use them to your advantage. Beneath your hellion’s facade, you are tired and hope to soon let another assume the role given you by your sire. Ride the wave until then, but when the time comes, yield to it, for you will finally be able to rest among the darkness that, in a voice suppressed by the sea, calls to you in your sleep.

Haven: Because she is always moving around, Esperanza uses a number of different havens along both sides of the Atlantic’s coasts, most of which her own packmates do not know about. Most of these are as opulent as one might expect of immensely wealthy Magister’s lineage, but many are also unassuming and pragmatic. When with her pack she usually repurposes an existing structure, like an automotive garage or neglected office building. She uses only enough of her fortune to ensure her safety, keeping the rest hidden from even her closest fellow Sabbat.

Influence: Esperanza has a surprising volume of financial assets spread out smartly among a variety of industries and interests. She usually uses proxies to manage this empire, but will involve herself directly when she feels it imperative. Were she to consolidate all her resources and influence in a single city, she would likely rival a Camarilla Prince, but that would put a big red target on her back. By doing as she does she avoids becoming too real for her enemies, something that would destroy the legend that has taken so long to build.