Refocus: Setting First

Okay, so let’s go back through some of the feedback, both here and in the White Wolf forums.

Fangs glow in the dark? +3 dice to Academics pools. You can read books better with glowing fangs. Okay, maybe this is an absurd example.

With the return of Vampire in the V20 format, we’ve noticed some distinct patterns. You guys like your Masquerade setting. That’s awesome.

When I originally assembled the V20 Companion outline, I did it with an eye toward “cleaning up systems” without revising them so that they didn’t resemble the originals. Part of this included merging the setting material with the systems material. And, in draft one of the titles chapter, that’s what I presented.

But your feedback suggests that you want less emphasis on the system and more emphasis on the setting. Specifically, many of you have called out the systems as incongruous, detrimental to immersion in their function, and an intrusion upon the Kindred social structures that were previously dealt with in terms of vampire-to-vampire interaction. Here’s some of the indicative commentary:

DRAKE NOBLE: I absolutely love the idea of quantifying what it is that you get as a result of your title with mechanics… but the mechanics being anything other than purely social/political seems very odd to me.

KYOROU: What he said, plus V20 doesn’t need to become like D&D or Dark Heresy, where your character suddenly becomes able to perform physical feats he couldn’t before just because he got a promotion.

GREGOR S.: Some titles don’t seem to fit into the table you have for making their effects. For ones like Prince, that’s fine. For ones like Mystic, it’s rather confusing and not a good comparison for what baseline effect a title should have.

So we’ve taken this feedback to heart and here’s the proposal Eddy, Rich, and I hashed out this morning. First off, I’m going to devote more word count to a wider selection of titles as well as some additional info on the sects, the better to give context to the title descriptions. I’m going to rework some of the anomalous non-social systems from the titles and reconstruct them to be purely social functions. For example, Mystic provided a very abstract benefit that seemed to function arbitrarily — the mechanics of the game changed when enough people thought you were a Mystic, as opposed to reflecting how other vampires’ reactions to you would have changed. While that sort of consensual reality might have a place in Mage, it really stood out as inappropriate to Vampire.

As well, I’m going to add some of the opened-up word count to the locations chapter, because we’ve received so many suggestions for additional places that are just as iconic or more so than the ones already in the locations chapter. Finally, I’m going to move the variant Disciplines chapter to a later book, to free up that much more word count. (I thought about moving the systems info to an “optional” section with variants, too, but that seems like it will cause more controversy. Since it would be in print, some players would claim a right to it, but since it’s optional, not all Storytellers will want it, so I’d rather not provoke those arguments.)

You have spoken. We have listened. I understand that not everyone will agree with this decision, but it does seem to be the predominant trend among cWoD feedback, particularly as we’ve shared the content from this book. Your impressions?

About jachilli

Justin Achilli has designed and developed games for 16 years, from the tabletop to the PC to consoles and back again. He likes cheap beer, the Dallas Cowboys, and all kinds of music.