Thaumaturgical Technology

Here’s some hopefully welcome crunch, as I work on taking into account all of the player feedback from the previous Kindred and technology post. It sounds like players are wanting fewer generalities, but also fewer extreme specificities. Gotta find that sweet spot in the middle, which has been a challenge (but fun). The plan is to give more stuff that’s usable in a story, whether in the form of a ritual (below) or a plot possibility (as with the Giovanni section from the previous excerpt). Is this headed in the right direction for your tastes? Let me know!

"I think what we're dealing with here is some sort of psychic Dracula teenager criminal YYYYEEEEEEAAAAAAAHHHHHH"

[BEGIN BOX TEXT]

<3>Simulacrum of Life (Level-Two Thaumtaurgical Ritual)

<n>This ritual allows the Kindred to display all of the vital “signs of life” that briefly cause her to appear as mortal: respiration, blood movement, temperature, brain activity, etc. However, these vital signs appear only to scans performed by medical equipment such as EKG meters, CAT scans, even stethoscopes and thermometers. The ritual does not create any physical effects such as a pulse or bleeding, but simply causes a standard result to be displayed by the medical device in question. The signs displayed are uniform, showing no variance or excited activity (which may cause some suspicion in and of itself). The ritual remains in effect for the duration of the scene, fooling any and all medical devices in that time.

As a separate invocation of the ritual, the effect may be cast upon a talisman — any physical object — that confers this ritual’s effect on any single Kindred carrying or in contact with the talisman.

[END BOX TEXT]

About jachilli

Justin Achilli has designed and developed games for 16 years, from the tabletop to the PC to consoles and back again. He likes cheap beer, the Dallas Cowboys, and all kinds of music.