Virtual Domain

I was writing about the Anarchs a while back, which got me to questioning the difference between physical and “virtual” domain. I riffed on it a little bit in the technology chapter, calling into question some of the previously established conventions of domain. Here’s an excerpt.

<1>Unlife Online

<n>Without a doubt, the single greatest threat to the Masquerade and the single greatest weapon in the technologically savvy Kindred’s arsenal is communication. Security systems, medical breakthroughs, weapons advancements and numerous other  technologies all pose certain hazards or benefits to the Damned, but often only in very specific circumstances. The most significant change to Kindred society wrought by technology is communication.

Indeed, the effect of communication on undead society has raised the question as to what constitutes a domain. With the ability of a Kindred in London to set into effect a virtual chain of events that culminates in an Anarch uprising in New York, does domain have the same meaning tonight? Can the Prince of New York redress a grievance with the London Kindred for meddling in her domain? Or must she observe ancient protocols and petition the Prince of London? What about actions between virtual domains across the boundaries of sects?

These questions complicate the historical understanding of the Traditions. With Kindred no longer necessarily even physically present in a domain, how can a Prince or Archbishop enforce the laws of the domain upon an individual vampire? Should she? And with the authority figures equally as able (potentially, if not in reality) to follow transgressors across the vast network of virtual space and digital devices, how can the transgressor hide? In nights when the Prince of Paris can exact vengeance against a Black Hand pack in Mexico City and thus invite further retribution from the Archbishop and Regent there, does the venerable Kindred concept of domain even mean anything anymore? When a Prince claims Praxis, is the claim over physical territory, or does the Prince’s claim extend over the virtual wellbeing of her subjects as well? Does punishment for transgression lie in the responsibility of the “meatspace” location of the transgressor, or does a digital crime warrant digital justice at the hands of a Prince able to enforce it? But what if the Prince of the physical domain and the virtual territory disagree? What if they’re at war, or of different sects? And what of Kindred who are stalwart sect members of physical locations but self-styled Autarkis in digital domains?

It’s a heady, complicated topic, and one discussed in no few opulent salons and filthy hideouts. And the answers, to date, aren’t forthcoming. The ramifications change as quickly as does the face of the technology raising the question.

For me, part of the coolness of this topic is that Vampire, of course, has been around since before this stuff became an issue. The neat part is that, as players and Storytellers, we’ve been able to watch and respond to this in real time, just as the Kindred in the game world do. History has changed alongside the game world in this matter, and the habits of characters in the game have changed over time to account for these new developments. The shared world created by the players is the very one that’s changing in response to the new technological stimuli, and I think that’s amazing. Without 20 years of player experience and stories to model vampire society on, we wouldn’t be comparing and contrasting what happened “then” when people were playing Vampire to what’s happening when they’re playing it now.

One of the things I’ll show soon (or perhaps with the complete draft posting) is the Camarilla’s experiment with Justicars whose area of influence is the Internet. They’re the ones who comment-bomb YouTube postings of Masquerade violations or have the videos suppressed, and a variety of other methods of destroying or discrediting the digital footprint. It all ties together.

About jachilli

Justin Achilli has designed and developed games for 16 years, from the tabletop to the PC to consoles and back again. He likes cheap beer, the Dallas Cowboys, and all kinds of music.