What is Open Development?

Open Development Feels Like This Sometimes

Open Development Feels Like This Sometimes

So how does this Open Development angle work, anyhow?

Keep an eye on this blog to get the best sense of when a new dev doc becomes available. Development is an ongoing process, so we want to make sure we’re getting our information out as soon as it becomes available, to give you the most time to monkeywrench it and us to incorporate feedback.

The documents that we make available are pre-layout manuscript drafts. We’ll be posting the raw text of the book for you to fold, spindle, and mutilate in whatever playtests you choose to run. Keep notes from what you see in action. We want your feedback!

As to giving feedback, we’re watching four primary communication avenues.

  • First, this blog. This is the best place to comment, so feel free to comment directly on the posts, so it’s all collected easily in one place. Quick, easy, simple.
  • Second, Twitter. Not a real good place for lengthy discussion, but a great place to redirect to a lengthy discussion, or to make a quick point like “Malkavians don’t have Animalism, so Sweet Backflip of the Crazy Nastyass Honey Badger doesn’t work as written.” Please provide a link to any relevant references and add the #v20 hashtag so we can keep apprised.
  • Third, via e-mail. We have an e-mail address set up at vampire20@white-wolf.com where you can send feedback. We’ll try to reply to stuff sent to that address as we can, but even if we can’t get back to you, please note it is being watched, and by all of the dev team. We ask that you don’t send attachments, since we’re mostly working with .doc and .docx formats, and they’re easily infected with hostile macros or downright viruses. Not that we think you’d send us anything nasty; we just can’t take the risk.
  • Finally, forums. We have a forum specifically set aside for discussions at the White Wolf website which we will keep an eye on. We’ll swing by occasionally as we have time, so feel free to discuss topics with each other at length there if you like. We do also check other forums on the intarwebs, but we may or may not see your comments there.

It’s that simple. Play the draft rules, send us the feedback. We may ping you for some additional clarity, or your comment may be one of a thousand that says, “X needs a tweak”; we may release additional iterations of drafts that incorporate the feedback so you can see it right away, or we may make a change that doesn’t warrant a re-release of a dev doc just yet. But know that our whole reason for doing this is to get your feedback. We’re listening.

About the Author

My name’s Eddy (with a “y”, thank you). I’m a writer and game designer. I live a sitcom life with my wife, roommate, a cat and two pug dogs. I also have been known to swear.