Okay, first things first: wow, what great discussion on that last post. You guys are doing Werewolf proud. Obviously, not every concern there can be addressed (and to point out said obvious, because some of them are diametrically opposed), but it’s a mass of information that our authors have to work with.
Care to give them a little more?
One of the things that’s been evident as you put together a big pile of Werewolf is that the Gifts are a lot more asymmetrical than Disciplines are. Because they don’t follow a strict progression with one power per level, but rather are treated as lists of options from which one chooses freely, over the years new Gifts arose as accumulation. You didn’t have to add five new Gifts in a Tribebook: you could add three, or seven. It would take a remarkable coincidence for all the tribes to wind up with the same number of Gifts, much less the same number of Gifts at each level. And tragically, said coincidence didn’t take place.
(I know, right? It would have been great.)
As a result, one of the things we want to do is make those lists overall a bit more symmetrical. Make sure that every breed, auspice and tribe has roughly (though perhaps still not exactly) the same number of Gifts as their brethren. In a few cases, this may mean making some new Gifts; most of the time, though, it means choosing obscure Gifts to bring forward and make more relevant, or in the case of a group that has a few too many Gifts, choosing the more obscure ones to leave out.
Which leads us to the question:
What Gifts are–
No, wait. If we’re doing this, let’s go all the way. What Gifts, rites, fetishes and totems are things that you would hate to see go? If it’s a choice between three obscure tribal Gifts in a Dark Ages book, which one is the leader? Which are the fetishes that just have to be in there? Which are the obscure rites that are critical to the game’s feel even if at present they need to be mechanically more compelling for anyone to use them? And heck, if you’ve got some criticism of obscure Gifts, rites, fetishes or totems that don’t need to be revisited, we can accept that too, though obviously the real question is what positives to include.
For the purposes of this question, assume that everything in the core book is good. It’ll be in there. But we have a lot of supplements out there. Multiple editions of some supplements, like Umbra: The Velvet Shadow and Umbra.
What is the stuff that we dare not forget?